Web · 2026

EduPlay

A learning game that stops itself after ten minutes.

Screenshot of EduPlay

The challenge

Most learning apps compete for screen time; parents wanted the opposite.

What I did

  • A play session that ends on its own after ten minutes.
  • A balance-scale puzzle that teaches equality without numbers first.
  • A curriculum page that maps games to grades one to three.

Outcome

A product that respects bedtime.